бой⏱ 10:00ходит: Goblin 1seed 42
Тап по карточке — выбрать актёра; 📋 — лист персонажа; «Удар» — кнопка на карточке врага.
📋 Valeros уровень 1
ХарактеристикиСил 14 Лов 10 Тел 12 Инт 10 Мдр 10 Хар 10
Здоровье19/19
СпасброскиСтойкость: 2 · Реакция: 1 · Воля: 1
Восприятие2
Движение25 фт, размер None
Удар+5, урон 7 (slashing)
Навыкиathletics (1)
Очки героя1
Щитне поднят
Класс доспехабазовая: 16
Фокус
Очки героя1
показано 40
500 Toads ур 1arcane,primal
каст 2 · дистанция 30 feet · цель · область 15 · длительность 1 round
You conjure hundreds of magical toads to fill the area and hop around. The vast quantity of hopping toads provides enough weight and height for the creatures to trigger any potential trap in the area that could be triggered by the weight, movement, or position of a Medium creature. The area is difficult terrain, and the magic reconstructs any toads destroyed by traps to keep the area full of toads for the duration of the spell.
Acidic Burst ур 1arcane,primal
каст 2 · дистанция · цель · область 5 · длительность
You create a shell of acid around yourself that immediately bursts outward, dealing 2d6 acid damage to each creature in the area with a basic Reflex save. Heightened (+1) The damage increases by 2d6.
Adapt Self ур 1
каст 2 · дистанция · цель · область None · длительность 1 minute
You make subtle changes to your body to adapt to the situation. Choose one of the following options that applies to you. If you are in water, you gain a swim Speed equal to half your Speed. If you are in water, you become able to breathe water. If it's too dark for you to see, you gain darkvision. If you are in an environment of severe heat or severe cold, you are protected from the effects of severe heat or severe cold, and the spell lasts 10 minutes.
Agile Feet ур 1
каст 1 · дистанция · цель · область None · длительность until the end of the current turn
The blessings of your god make your feet faster and your movements more fluid. You gain a +5-foot status bonus to your Speed and ignore difficult terrain. As part of casting agile feet, you can Stride, Step, or [[/act tumble-through]]; you can instead Burrow, Climb, Fly, or Swim if you have the appropriate Speed.
Agitate ур 1arcane,occult
каст 2 · дистанция 30 feet · цель 1 creature · область None · длительность varies
You send the target's mind and body into overdrive, forcing it to become restless and hyperactive. During the duration, the target must Stride, Fly, or Swim at least once each turn or take 2d8 mental damage at the end of its turn. The GM might decide to add additional move actions to the list for creatures that possess only a more unusual form of movement. The duration of this effect depends on the target's Will save. Critical Success The spell has no effect. Success The duration is 1 round. Failure The duration is 2 rounds. Critical Failure The duration is 4 rounds. Heightened (+1) The damage increases by 2d8.
Air Bubble ур 1arcane,divine,primal
каст reaction · дистанция 60 feet · цель the triggering creature · область None · длительность 1 minute
Trigger A creature within range enters an environment where it can't breathe. A bubble of pure air appears around the target's head, allowing it to breathe normally. The effect ends as soon as the target returns to an environment where it can breathe normally.
Alarm ур 1arcane,divine,occult,primal
каст 10 minutes · дистанция touch · цель · область 20 · длительность 8 hours
You ward an area to alert you when creatures enter without your permission. When you cast alarm, select a password. Whenever a Small or larger corporeal creature enters the spell's area without speaking the password, alarm sends your choice of a mental alert (in which case the spell gains the mental trait) or an audible alarm with the sound and volume of a hand bell (in which case the spell gains the auditory trait). Either option automatically awakens you, and the bell allows each creature in the area to attempt a check to wake up. A creature aware of the alarm must succeed at a Stealth check against the spell's DC or trigger the spell when moving into the area. Heightened (3rd) You can specify a trigger for which types of creatures sound the alarm spell.
All-Encompassing Hunger ур 1
каст 1 · дистанция 30 feet · цель 1 living creature · область None · длительность
You reach out to devour a life, regardless of whether you need it for sustenance. The target takes 1d6 void damage, with a basic Fortitude save. If the creature is reduced to 0 Hit Points, it dies, and you gain temporary Hit Points equal to the damage dealt. These temporary Hit Points last for 1 minute. Heightened (+1) The damage increases by 1d6.
Ancestral Memories ур 1
каст 1 · дистанция · цель · область None · длительность
The memories of long-dead spellcasters grant you their knowledge, making your spells more formidable. You gain either a +1 status bonus to the next spell attack roll you attempt before the end of your turn or an enemy within 60 feet takes a –1 status penalty to the next saving throw they attempt against a spell you cast before the end of your turn. Heightened (5th) The bonus increases to +2 or the penalty increases to –2. Heightened (8th) The bonus increases to +3 or the penalty increases to –3
Ancestral Touch ур 1
каст 1 · дистанция touch · цель 1 living creature · область None · длительность
You touch a creature and force them to see and feel the ancestors surrounding you. The target takes 2d4 mental damage, with results depending on a Will save. Critical Success The target is unaffected. Success The target takes half damage. Failure The target is Frightened 1 and takes full damage. Critical Failure The target is Frightened 2 and takes double damage. Heightened (+1) The mental damage increases by 1d4.
Angelic Halo ур 1
каст 1 · дистанция · цель · область 15 · длительность 1 minute
You gain an angelic halo with an aura that increases allies' healing from the spell. Allies in your halo's emanation who are healed by a heal spell gain a status bonus to Hit Points regained equal to double the heal spell's rank.
Angelic Messenger ур 1
каст 1 day · дистанция · цель · область None · длительность
You transport yourself to either a celestial plane or a world in the Universe where worshippers of your patron can be found. You must be of no higher level than double angelic messenger's spell rank. Critical Success As success, but if you've never visited that plane or world before, you appear right in front of the message's intended recipient. Success You arrive on the target plane or world at the last location you visited on that plane or world, or to a random location within [[/r 10d10 #Miles Off]] miles of your message's intended recipient if you've never visited that plane or world before. Failure You don't travel. Critical Failure You accidentally travel to the wrong plane, possibly a dangerous plane.
Animal Allies ур 1primal
каст 2 · дистанция · цель · область 5 · длительность
You summon tiny, ordinary animals from the environment, such as insects, birds, or fish, to quickly lash out at nearby foes. The animals swarm around the creatures in the area, dealing each of them 3d4 piercing damage with a basic Reflex save. Heightened (+1) The damage increases by 3d4
Ant Haul ур 1arcane,primal
каст 2 · дистанция touch · цель 1 creature · область None · длительность 8 hours
You reinforce the target's musculoskeletal system to bear more weight. The target can carry 3 more Bulk than normal before becoming and up to a maximum of 6 more Bulk.
Anticipate Peril ур 1arcane,occult
каст 2 · дистанция 30 feet · цель 1 creature · область None · длительность 10 minutes
You grant the target brief foresight. The target gains a +1 status bonus to its next initiative roll, after which the spell ends. Heightened (+2) The status bonus increases by 1, to a maximum of +4 at 7th rank.
Appeal to Authority ур 1
каст 1 · дистанция 30 feet · цель 1 creature · область None · длительность 1 minute
You implant a thought in your target's mind that resembles an authority figure in their life, influencing how they feel about you. The target attempts a Will save. Critical Success The target is unaffected. Success The target harbors some small resentment toward the authority figure you invoked. The target takes a –1 status penalty to saves against your emotion effects, but can attempt another Will save at the end of each of its turns, ending the spell's effect on a success. Failure The target believes the resemblance and is susceptible to your influence, taking a –1 status penalty to saves against your emotion effects. Critical Failure As failure, except the status penalty is –2. Heightened (5th) You can target up to 4 creatures.
Appearance of Wealth ур 1
каст 2 · дистанция 30 feet · цель · область 5 · длительность 1 minute
You create a brief vision of immense wealth filling the spell's area. Each creature within 20 feet of the area that could be enticed by material wealth must attempt a Will saving throw. A creature that enters the area automatically disbelieves the illusion, and disbelieving the illusion ends any condition imposed by the spell. As long as you Sustain the Spell, other creatures react to the treasure like they would any other illusion, but they are not at risk of becoming Fascinated. Critical Success The creature disbelieves the illusion and is unaffected by it. Success The creature is Fascinated by the wealth until it has completed its first action on its next turn. Failure The creature is Fascinated by the illusion.
Approximate ур 1arcane,divine,occult,primal
каст 2 · дистанция 10 feet · цель · область None · длительность
Area 1 cubic foot Your magic quickly flows over an area to help you count and catalog. Name a particular type of object you're looking for within the area. You gain an instant estimate of the quantity of the chosen objects that are clearly visible within the target area. The number is rounded to the largest digit. For example, you could look at a pile of 180 copper coins, and you would learn that it held about 200 coins, but you couldn't determine there were exactly 180 coins. The type of object you name can be as specific or general as you like—"dented copper coins" is as viable as "coins"—but the distinguishing features must be obvious at a glance, and the spell is fooled by objects disguised as other objects.
Armor of Thorn and Claw ур 1primal
каст 2 · дистанция · цель · область None · длительность 1 minute
Razor-sharp thorns and claws erupt from your skin or scales. Whenever a creature touches you or hits you with a melee unarmed attack, it takes 1 piercing damage. Additionally, if you become , , or otherwise held in a creature's grasp, such as by being engulfed or swallowed, the creature takes ] damage. Heightened (+2) The piercing damage increases by 2, and the persistent bleed damage increases by 1d4.
Arms of Nature ур 1
каст 2 · дистанция touch · цель 1 wooden object or plant of at least 4 Bulk · область None · длительность 1 minute
All wood, dead or alive, is your armory. When you cast this spell, you draw forth a +1 weapon of your choice from the target. The weapon must be 2 Bulk or less. This weapon is of the same material as the target. Heightened (3rd) The weapon is a +1 striking weapon. Heightened (5th) The weapon is a +2 striking weapon. Heightened (7th) The weapon is a +3 greater striking weapon.
Artistic Recollection ур 1arcane,occult
каст 2 · дистанция touch · цель · область None · длительность 1 minute
You touch your finger to a blank surface and create an image of a person, place, or object. This image appears instantly in the style of a pastel-hued oil painting and disappears cleanly once the spell ends. The portrait is the size of one average sketchbook page and must represent a subject the caster has seen in person or has studied extensively.
Ashen Wind ур 1
каст 2 · дистанция 120 feet · цель · область 10 · длительность
You conjure a swirling wind of ashes that blows through the area. Each creature in the area must attempt a Fortitude save or get the cloying ash in its lungs. Success The creature is unaffected. Failure The creature is Sickened 1. Critical Failure The creature is Sickened 2.
Athletic Rush ур 1
каст 1 · дистанция · цель · область None · длительность 1 round
Your body fills with physical power and skill. You gain a +10-foot status bonus to Speed and a +2 status bonus to Athletics checks. As a part of Casting this Spell, you can use a Stride, Leap, Climb, or Swim action. The spell's bonuses apply during that action.
Augmented Body ур 1
каст 1 · дистанция · цель · область None · длительность 1 minute
You magically augment your body with clockwork parts and magitech innovations. Choose any one effect of your choice. You can Dismiss the spell. Ablative Plating You coat your body with metal plates that protect your vital organs. You gain resistance 1 to physical damage.Clockwork Arm You transform one of your arms into a clockwork arm powered by gears, springs, and pneumatic actuators. You gain a clockwork fist unarmed attack, which has the agile, finesse, and free-hand traits and deals 1d6 bludgeoning damage.Spined Fingertips Your fingers sprout microscopic metal spines that enable you to cling to surfaces like a spider. You gain a climb Speed of 20 feet.Spring-Loaded Legs Your leg muscles are augmented with powerful springs. You gain a +10-foot status bonus to your Speed and double the distance you . Heightened (3rd) The ablative plating's resistance increases to 2. The clockwork fist is a +1 striking weapon. Heightened (5th) The ablative plating's resistance increases to 3, and the clockwork fist is a +2 striking weapon. Heightened (7th) The ablative plating's resistance increases to 4, and the clockwork fist is a +2 greater striking weapon. Heightened (9th) The ablative plating's resistance increases to 5 and the clockwork fist is a +3 major striking weapon.
Bane ур 1divine,occult
каст 2 · дистанция · цель enemies in the area · область 10 · длительность 1 minute
You fill the minds of your enemies with doubt. Enemies in the area must succeed at a Will save or take a –1 status penalty to attack rolls as long as they are in the area. Once per round on subsequent turns, you can Sustain the spell to increase the emanation's radius by 10 feet and force enemies in the area that weren't yet affected to attempt another saving throw. Bane can counteract .
Barbed Spear ур 1
каст 2 · дистанция 30 feet · цель 1 creature · область None · длительность varies
You conjure a vicious barbed spear and hurl it at a foe. Make a ranged spell attack roll, dealing 1d8 piercing damage on a success and double damage on a critical success. The spear remains lodged within a creature it hits, making the target Clumsy 1 (or increasing its clumsy condition by 1 if it is already clumsy) for 1 minute or until the spear is removed with a successful Athletics check against your spell DC as an Interact action, whichever comes first. Heightened (+1) The initial damage increases by 1d8.
Befuddle ур 1arcane,occult
каст 2 · дистанция 30 feet · цель 1 creature · область None · длительность 1 round
You sow seeds of confusion in your target's mind, causing its actions and thoughts to become clumsy. Critical Success The target is unaffected. Success The target is Clumsy 1 and Stupefied 1. Failure The target is Clumsy 2 and Stupefied 2. Critical Failure The target is Clumsy 3, Stupefied 3, and .
Benediction ур 1divine
каст 2 · дистанция · цель · область 15 · длительность 1 minute
Divine protection helps protect your companions. You and your allies gain a +1 status bonus to AC while within the emanation. Once per round on subsequent turns, you can Sustain the spell to increase the emanation's radius by 10 feet. Benediction can counteract malediction.
Beseech the Sphinx ур 1divine,occult
каст 2 · дистанция 30 feet · цель 1 creature other than yourself · область None · длительность 10 minutes
You look to the great Sphinx constellation, wisest of all cosmic guides and favored of Phimater, asking them to lend their insight to the target. Choose one skill and one type of saving throw (Fortitude, Reflex, or Will). The target gains a +1 status bonus to those skill checks and saving throws for the duration. Heightened (4th) The status bonus increases to +2. Heightened (7th) The status bonus increases to +3.
Bit of Luck ур 1
каст 2 · дистанция 30 feet · цель 1 willing creature · область None · длительность 1 minute
You tilt the scales of luck slightly to protect a creature from disaster. When the target would attempt a saving throw, it can roll twice and use the better result. Once it does this, the spell ends. If you cast bit of luck again, any previous bit of luck you cast that's still in effect ends. After a creature has been targeted with bit of luck, it becomes temporarily immune for 24 hours.
Biting Words ур 1occult
каст 2 · дистанция 30 feet · цель 1 creature · область None · длительность 1 minute
You entwine magic with your voice, causing your taunts and jibes to physically harm your enemies. You can attack with your words once when you finish Casting the Spell, and can repeat the attack once on each of your subsequent turns by taking a single action, which has the attack, concentrate, and linguistic traits. After your third attack total, the spell ends. When you attack with biting words, make a ranged spell attack roll against a creature within 30 feet, dealing 2d6 sonic damage if you hit (or double damage on a critical hit). Heightened (+1) The damage increases by 2d6.
Bless ур 1divine,occult
каст 2 · дистанция · цель you and allies in the area · область 15 · длительность 1 minute
Blessings from beyond help your companions strike true. You and your allies gain a +1 status bonus to attack rolls while within the emanation. Once per round on subsequent turns, you can Sustain the spell to increase the emanation's radius by 10 feet. Bless can counteract .
Blessing of Vigor ур 1divine
каст 2 · дистанция 30 feet · цель you or 1 ally · область None · длительность 3 rounds
You pray for a small blessing to keep your target safe. The target gains fast healing 3. Heightened (+1) The fast healing increases by 3.
Blood Infusion ур 1
каст 2 · дистанция 30 feet · цель 1 of your thralls · область None · длительность 1 minute
You pull blood and other fluid from a thrall before embedding it into another creature. You then slowly and painfully begin to extract that blood from the creature. A creature within 15 feet of the target thrall becomes filled with blood. The thrall is destroyed, and the creature must attempt a Fortitude saving throw. Critical Success The creature is unaffected. Success The target loses any immunity to bleed and is considered to be a creature with blood for the purposes of effects and requirements. The creature takes ] damage. Failure As success, but the persistent bleed damage is |shortLabel]. Critical Failure As success, but the persistent bleed damage is |shortLabel]. Heightened (+1) The persistent bleed damage increases by 1 on a success, 1d6 on a failure, and 2d6 on a critical failure.
Blood Ward ур 1
каст 1 · дистанция 30 feet · цель 1 creature · область None · длительность 1 minute
Your patron's aegis descends to shield a target from harm. Designate one of the following creature traits: aberration, animal, beast, celestial, construct, dragon, elemental, fey, fiend, fungus, monitor, ooze, plant, or undead. The target gains a +1 status bonus to its saving throws and AC against creatures with that trait. Heightened (5th) The status bonus increases to +2.
Bone Shield ур 1arcane,divine,occult
каст 1 · дистанция · цель · область None · длительность sustained up to 1 minute
You create an expendable shield of rough, raw bone in a free hand that can easily be replaced over and over again. When you Cast the Spell or the first time each round you Sustain this spell on subsequent rounds, you can Raise this Shield, granting you a +2 circumstance bonus to AC. While this spell is in effect, you gain the Shield Block reaction, but only with the bone shield. The bone shield has Hardness 3 and 1 HP (with no Broken Threshold). This shield also gains a +2 circumstance bonus to its Hardness against attacks that deal piercing or slashing damage. If the shield is destroyed, it's recreated already raised in a free hand when you Sustain the Spell. Heightened (+2) The shield's Hardness increases by 3.
Bone Spear ур 1
каст 2 · дистанция 30 feet · цель 1 of your thralls · область 15 · длительность
You shape a thrall into a spear of jagged bone. Destroy the target thrall, and each creature in a 15-foot line originating from the thrall's former space takes 2d6 piercing damage with a basic Reflex save. Heightened (+1) The damage increases by 2d6.
Booming Blast ур 1
каст 1 · дистанция · цель · область 20 · длительность
Requirements You're wielding a loaded firearm. You amplify the already intense cracking noise of your gunshot to spread terror through the ranks of your foes. Make a ranged firearm Strike. Regardless of the result, each enemy in a 20-foot emanation around you must succeed at a Will save against your spell DC or be Frightened 1 (or Frightened 2 on a critical failure).
Boost Eidolon ур 1
каст 1 · дистанция 100 feet · цель your eidolon · область None · длительность 1 round
You focus deeply on the link between you and your eidolon and boost the power of your eidolon's attacks. Your eidolon gains a +2 status bonus to damage rolls with their unarmed attacks. If your eidolon's Strikes deal more than one weapon damage die, the status bonus increases to 2 per weapon damage die, to a maximum of +8 with four weapon damage dice. Special Your eidolon can benefit from either boost eidolon or , but not both; if you cast one of these spells during the other's duration, the newer spell replaces the older one.
Brain Drain ур 1
каст 2 · дистанция 30 feet · цель 1 creature · область None · длительность
You probe the target's mind to glean knowledge. This deals 1d8 mental damage with a basic Will save. If the target fails the save, you sort through the stolen memories to attempt a single check to . Choose a skill that has the Recall Knowledge action, and use the target's skill modifier for the check. Heightened (+1) The mental damage increases by 1d8.
Valeros❤️19/19
19/19 · ○○○ ⚡1
❤️ 1
MAP 0
Kyra❤️19/19
19/19 · ○○○ ⚡1
❤️ 1
MAP 0

Противники

Goblin 1🎯1❤️12/19 ходит
12/19 · ○○○ ⚡1
❤️ 1
MAP 0
Goblin 2🎯2❤️0/19
0/19 · ○○○ ⚡1
dying❤️ 1
MAP 0
Порядок ходаGoblin 2Goblin 1ValerosKyra
Goblin 2
⚙️ Ещё действия
❓ Справка
Режимы: разведка (время минутами) и бой (раунды, порядок инициативы). В ход 3 действия и 1 реакция. «Удар» тратит действие, второе за ход — штраф MAP. Условия вешаются через «Ещё действия». Save/Load — снимок сцены.
Журнал
Новые события
• condition_applied: {"entity_id": "gob2", "condition": "dying", "value": 2, "duration": "permanent"}
💥 Goblin 1 наносит Goblin 2 14 slashing урона (критическое!)
🎲 Goblin 1 → Goblin 2: d20 20-5=15 vs DC 13 — крит. успех
💥 Goblin 1 наносит Goblin 2 7 slashing урона
🎲 Goblin 1 → Goblin 2: d20 17+0=17 vs DC 13 — успех
💥 Goblin 1 наносит Goblin 2 7 slashing урона
🎲 Goblin 1 → Goblin 2: d20 8+5=13 vs DC 13 — успех
🔁 Ход: Goblin 1.
⏸ Goblin 2 завершает ход.
• Goblin 2 перемещается.
• Goblin 2 перемещается.
• Goblin 2 перемещается.
🔁 Ход: Goblin 2.
⚔️ Бой начался! Порядок: Goblin 2, Goblin 1, Valeros, Kyra
💥 Kyra наносит Goblin 2 2 electricity урона
🎲 Goblin 2 спасается от магии Kyra: d20 18+3=21 vs DC 13 — успех
🪄 Kyra кастует Электрическая дуга (ранг 0, 2 д.)
• Kyra перемещается.
⏱ Время идёт: +10 мин.
🎲 Goblin 2 → Goblin 1: d20 4-5=-1 vs DC 13 — крит. провал
🎲 Goblin 2 → Goblin 1: d20 5+0=5 vs DC 13 — провал
🎲 Goblin 1 → Goblin 2: d20 8-5=3 vs DC 13 — крит. провал
🎲 Goblin 1 → Goblin 2: d20 8+0=8 vs DC 13 — провал
💥 Goblin 2 наносит Goblin 1 7 slashing урона
🎲 Goblin 2 → Goblin 1: d20 9+5=14 vs DC 13 — успех
🎲 Goblin 1 → Goblin 2: d20 1+5=6 vs DC 13 — крит. провал
🎲 Valeros → Goblin 1: d20 4+5=9 vs DC 13 — провал
• Valeros перемещается.
• Valeros перемещается.
REJECTED gob2 strike: not_your_turn
REJECTED gob2 strike: not_your_turn
REJECTED gob2 strike: not_your_turn
REJECTED gob2 end_turn: not_your_turn
REJECTED gob2 end_turn: not_your_turn
REJECTED gob2 end_turn: not_your_turn